📊 Complete Gear Tier Comparison Guide
Gear Progression Overview – Fair & Player-Friendly
In Ferocity RO, all four gear tiers are designed so every player—whether free, guild-based, questing, or donating—can stay competitive.
Skill and stats matter more than your wallet, and upgrades feel like a natural progression, not a paywall.
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Adventurer gear gives everyone a strong starting foundation.
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Guildsman gear rewards teamwork with card slot flexibility.
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Heroic gear comes from effort and quests, offering refine scaling.
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Aurorium gear offers a maxed-out endgame option but stays within fair balance limit
đź—ˇ Weapon ATK/MATK by Tier
Class Group / Weapon | Adv | Guild | Heroic | Aurorium |
---|---|---|---|---|
LK Aegis Spear | 128 | 136 | 144 | 160 |
Pally Aegis Spear | 120 | 128 | 135 | — |
LK Paladin Sword | 120 | 136 | 144 | — |
Pally Paladin Sword | 120 | 128 | 135 | 150 |
Forgemaster Axe | 136 | 145 | 153 | 170 |
Venom Dagger | 132 | 140 | 149 | 165 |
Venom Katar | 132 | 140 | 149 | — |
Eagle Eye Bow | 128 | 136 | 144 | 160 |
Arcane Staff | 144 | 153 | 162 | 180 |
Storm Catalyst | 128 | 136 | 144 | 160 |
Acid Mace (ATK) | 112 | 119 | 126 | 140 |
Priest Mace | 128 | 123 | 131 | 145 |
Guitar | 124 | 132 | 140 | 155 |
Umbrella | 124 | 132 | 140 | 155 |
Flaming Knuckle | 132 | 140 | 149 | 165 |
Shadow Scythe | 136 | 145 | 153 | 170 |
Desperado Blaster | 144 | 149 | 158 | 175 |
Buster Blaster | 144 | 149 | 158 | — |
Storm Book | 132 | 129 | 137 | 152 |
Novice Blade | 136/136 | 145/145 | 153/153 | 170/170 |
🛡 Armor & Headgear
Stat | Adv | Guild | Heroic | Aurorium |
---|---|---|---|---|
All Stats | +14 | +15 | +16 | +18 |
HIT | — | +12 | +14 | +15 |
Status Resist | 40% | 42% | 45% | 50% |
Reflect | — | 1% | 1% | 2% |
đź’Ť Accessories
Type | Adv | Guild | Heroic | Aurorium |
---|---|---|---|---|
Battle Seal | +8 / +5% / +8 | +10 / +6% / +9 (2s) | +11 / +7% / +10 (2s) | +12 / +8% / +10 (2s) |
Mystic Band | +8 / +5% / +8 | +10 / +6% / +9 (2s) | +11 / +7% / +10 (2s) | +12 / +8% / +10 (2s) |
Eagle Crest | +8 / +5% / +11 | +10 / +6% / +13 (2s) | +11 / +7% / +14 (2s) | +12 / +8% / +15 (2s) |
Aegis Emblem | +2% / +2% | +2% / +3% (2s) | +3% / +4% (2s) | +3% / +5% (2s) |
🔼 Upgrade Path
From → To | Gains | Why Upgrade |
---|---|---|
Adventurer → Guildsman | +8–10% stats, +1% HP, +1% skill dmg, 4 weapon slots, 2 acc slots, 1 armor slot, +2% resist, +1% reflect | Huge jump in card slot flexibility |
Guildsman → Heroic | +7–10% stats, +1% HP, +2% skill dmg, refinable (+6 start), +3% resist | Long-term scaling with refine bonuses |
Heroic → Aurorium | +10–15% stats, +2% HP, +2% skill dmg, refine starts early (+5), +5% resist, +1% reflect | Max stat cap & refine power ceiling |
Key Takeaways
- No Pay-to-Win – Stat differences are small, skill still wins fights.
- Every Tier is Viable – Adventurer can compete, Guildsman thrives with slots, Heroic grows with refine, Aurorium offers max build potential.
- Effort & Teamwork Rewarded – Stronger gear comes from quests, guild participation, and progression, not just donations.